The Last Shift
A downloadable game
The Last Shift: Narrative-Driven Point-and-Click Adventure game
Devlog #1 on Youtube: Just started the project and the logo.
https://youtu.be/KBuTdrrrV0k
Devlog #2 on youtube: Title screen. Neon’s buzzing, Diner’s haunted! Settings overlay’s in. What’s your fave eerie vibe?
https://youtu.be/Pu-XjyBnS8E
The Last Shift Devlog 3: 10 days since Feb 24th—Week 2 of The Last Shift is wild! Inventory’s scratched and ready—pick up a key, use it. System menu’s live—save, load (grays out if no save). Navigation’s eerie across Counter, Entrance, Jukebox Corner—all. Powered by Godot, Midjourney art’s a beast, but Krita’s saving my bacon.
The Last Shift Devlog 4: Dinner room, system and inventory 3 weeks since Feb 24th—The Last Shift’s at the halfway mark! Marc’s locked in a haunted diner, and it’s getting good. Cash register puzzle’s cracked, Jukebox Puzzle done, so is the Entrance door keypad.
The Last Shift Devlog #5: Kitchen’s Cooked: Week 5 since Feb 24th—The Last Shift’s kitchen is done, and Marc’s one room from freedom! Cash register’s $13.73 cracked a Polaroid. Janitor closet gave a moldy bun and bleach and a crowbar—restroom’s tile puzzle and bloody sink spat out a fuse. Kitchen’s the main course—fuse box powers fridge and oven, one fuse to swap. Rotten patty twitched alive, screamed in the oven, mixed with a bloody knife and bun for Eddie’s burger. Shadow faded, backroom’s open.
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Updated | 13 days ago |
Status | In development |
Author | RVGaming |
Genre | Interactive Fiction, Puzzle |
Tags | 2D, AI Generated, Godot, Indie, Mystery, Psychological Horror, Retro, Singleplayer |
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